Fiasco Reflection
The part of playing fiasco that I was looking forward to the most was picking a playset. I didn’t read through them fully before we sat down to play so I was excited to see what they looked like. We picked the suburban community. You would think most people would want to pick something that allows them to live out a fantasy life but I have lived my entire life in a suburban community. The suburban community our characters lived in was far from normal though. My relationship with Kiara’s character was crime and the detail was thieves. My relationship with Ian’s character was family and the detail was distant relatives. As we started act one and each of us created scenes sometimes what we originally said had potential to maybe cause issues later or not ensue enough action. As an experienced gamer, Ian felt the need to bring up issues with the scenes we can up with so we would step back and revise them a bit. I’m not exactly sure if this is technically allowed but it helped to make sure as we continued on with the game we would not reach road blocks. It was very frustrating to keep having to edit the scenes. Though if we had not done this the stories would not have been connected so, it was necessary to the success of our game play. Act one and the tilt seemed to take significantly longer than act two and the aftermath. It took a bit for us to get the hang of the game and figure out where we were trying to go but once that was established the game had much more flow. The most important things to keep in mind when building scenes is your relationships to the other characters. I think playing with three players maybe made it more difficult to keep the stories of each character more separate at first with the intention to eventually have them converge more. But with three characters each of them is connected to the others so when a scene mainly affects one character it at least must include one of the other two in order to remain logical. I made most of my decisions while role playing my character from an outside perspective. I think its harder to get into character, as an actor would, without knowing the full story line you are playing out. I wouldn’t describe the way I chose to play the game as role-playing the character, rather I was an author of the narrative. This role playing game gave me more freedom to choose the path that the game took, maybe too much freedom in my opinion. In some of the video games we played this semester we had choices to make as the main character but we were generally given options which I prefer. I was the first to create a scene in act one and I really had no idea where to begin. The amount of freedom we were given almost hinders the game play in my opinion because the scene that one player creates may not work with the scene another player created so that it was led to us having to revise people’s original ideas for a scene. Overall I was happy with the story we had in the end but the game did not go as smoothly as I had anticipated it would.