Podcast Reflection
Kino Maravillas and I chose Battlefield 4 as the game to focus our podcast on. Battlefield 4 came out in 2013 and sold over 7 million copies worldwide. Battlefield 4 was created by Swedish developers DICE under Electronic Arts. The game is a first person shooter game, so the mechanics of it consist of controlling a character as he or she completes tasks in battle. Unlike other first person shooter games, Battlefield 4 focuses on creating as realistic battle situations as it can. This objective translates to every part of the game from sound and visual effects to the actual game play. In contrast with a game like Call of Duty where your main objective is to kill as many of your opponents as possible, Battlefield consists of more team oriented goals such as capturing command posts, diffusing bombs, and attacking the enemy as a unit.
We decided to use the terms Drill and Empathy from Bogost’s How to Do Things with Video Games. In Bogost’s book he says that games are better at teaching us things than other mediums like video and written text are. In this same way, an individual is engrossed in Battlefield 4 far more than they would be if they were reading war novels or a film on battle. This creates a more realistic atmosphere if the game is done right. We argued that the creators of Battlefield 4 did a wonderful job in creating this realistic atmosphere. Battlefield 4 also fits with another Bogost term, empathy. The game puts the player in a situation far different from their everyday life and allows them to play another role. The real life visual and audio effects make the player feel like they are actually experiencing the situations they are. This makes them empathize with a soldier or someone who would be in this role in their occupation.
In terms of the nuts and bolts of creating the podcast, it was a little more difficult than I had anticipated. Kino and I put in a lot of work analyzing the chapters and connecting them to Battlefield, and we thought that we would be able to talk freely without a script. After several takes did not turn out the way we wanted, we transitioned into typing out a loose script to help determine who would talk when and which ideas we would talk about. The editing process was time consuming, but not very difficult to figure out how to work. Kino had the idea of adding the Battlefield theme music in the background, which turned out great.
The creation of our podcast was very similar to writing an essay, except we were obviously speaking the thoughts instead of writing them. The assignment helped me to satisfy the “Critical Thinking and Reading Resulting in Writing” learning outcome for the class. Kino and I had to work together to analyze Bogost’s chapters, while also analyzing Battlefield 4 as we played. We then had to synthesize all of the thoughts we had into an argument and articulate them. The podcast assignment also encouraged the “Collaboration” learning outcome for the class, because Kino and I had to rely on each other and would not have been able to get the assignment done without each other’s help.
Photo: Battlefield 4 (13) by Videogame Photography