Kentucky Route Zero reflection
This wasn’t really a game. Or was it? After taking this class, I’ve had to change my criteria for what I consider a game and what I don’t. But for now, let’s just put it this way: Interactive storytelling produces the same effect as games do. It’s what Kentucky Route Zero does too. If you think that all you have to do is click on a screen and read the texts, you’re wrong. The game involves a lot of decision-making as well. You control Conway’s character. You take him in the direction you want, you choose what objects and characters to interact with, and you also choose not just his dialogues, but at times, the dialogues of other in-game characters.
On another note, I’ve never played a game with a truck driver as the protagonist. It was an exciting to play as a trucker going on an adventure with his dog. My favorite part was being able to choose a name for the dog. It’s like having your own dog in the game. Other than that, I’ll be honest about not having enjoyed this game. It was really confusing and frustrating at the same time. There was no real goal, or even if there was, I’ll have to admit that I didn’t understand it. This game went right past me. It felt like I was trying to dig out a rock out of a rock using another rock. It’s possible but it’s ridiculously overwhelming.