Following the Right Path: Dear Esther
At the beginning of Dear Esther your character is standing near a ramshackle, old house with multiple paths laid out around them. The question is which path do I follow? There is a tall signal tower in the distance with a blinking red light on it, do I want to go there? Where should I go? Presumably all the paths lead to the same place, but each has different details. After exploring the house and noticing the empty paint cans on the floor and the phosphorescent structural formula for ethanol written on the wall I elected to take the uphill path. I wanted to see if I could get an idea of where I was or where I needed to go by proceeding to the highest ground and doing a quick survey. Curse my curiosity! I got sidetracked from my task when I noticed a cave and after some further exploration I lost focus and managed to walk straight off the side of the hill. After I took the plunge down the hillside I attempted to make the most of the situation by exploring the beach. After coming across a diagram in the sand that resembled the Fibonacci sequence I doubled back up the stairs. I figured that if I made an effort to seek out man-made objects then that would guide me down the right path: I was right to a certain extent. I definitely get half credit for trying.
I kept trying to follow man-made objects. I thought that those were my trail that I should follow because it’s what is out of place on the island. The caves and coves and beach are all naturally occurring so I made it my mission to seek out every artificially manufactured object I could find. After drowning one too many times while desperately attempting to swim out to an old shipwreck in order to investigate I stopped and rethought my path-finding strategy. I looked back at my notes and looked at the list that I had compiled of the items I had come across and roughly cross referenced them with where all of the narrative stories had popped-up. That is where I finally found my pattern, the one that I would follow until the end of the game. I didn’t need to chase after all the inorganic entities on the island; I needed to follow the light.
I stopped trying to swim out to the shipwreck and invested some time looking at the glowing symbols in the cave—one was a brain cell, one was another type of biological cell, and I couldn’t identify the third. After passing by a rock formation reminiscent of Stonehenge I found houses on the hillside. There were more glowing symbols written on the walls of the homes, which meant I was following the right path. After climbing down to the beach the next signal appeared in the form of a lit candle at the mouth of a cave. The cave was aglow with the phosphorescent paint and bioluminescent fungus. As I explored the cave every once in a while I would come across another candle. After wandering through many tunnels and falling into more underground ponds than I can count I exited the cave and came face to face with the path, the light from a trail of candles illuminated it. From that point on all I had to do was follow the candles to, what is ultimately the most prevalent and significant source of light throughout the game, the signal tower. That steadily blinking red dot in the distance, constantly beckoning. Light was the key to finding the path, I just needed to orient myself toward the signal tower and start walking.
Photo credits:
anonymous from thiscageisworms.com