Podcast Reflection: Battlefield 4
Battlefield 4 (13) by Videogame Photography
The whole process of podcasting seemed much easier on paper than it was to actually execute. Daniel Sperling and I did our episode on Battlefield 4, a first-person shooter game developed by DICE known for its high quality graphics, audio, and realistic gunplay elements. We figured that two terms in Bogost’s How to Do Things with Video Games were particularly relevant to this game: Drill and Empathy. Being immersed into an alternate reality where the player controls a soldier fighting for a specified faction in large scale battles evokes a strong sense of empathy. These battles not only consist of infantry but also vehicles such as tanks, boats, fighter planes, and amphibious assault vehicles. The environment also plays a critical role as it can be altered significantly at any time during a match whether it be through horrible weather conditions, breaking a dam and causing a flood, or collapsing an entire skyscraper. All these factors combine to create an immersive experience that the player can easily associate with. The accessibility of this alternate reality however promotes routine behavior and the implementation of certain tactics in order to make victory more achievable. For experienced players, a match becomes routine and drill-like the more hours one dedicates to the game. For some it is also a viable, engaging medium to learn about the ins and outs of warfare without resorting to a traditional training manual.
Initially Daniel and I tried to improvise the dialogue but in the end it simply wasn’t practical. Just “talking” about the game seemed easy at first but ultimately ended up consisting of long pauses and choppy thoughts. Writing a script made our podcast flow much better from idea to idea. Editing through Audacity also proved to be quite easy yet also time consuming since I decided to incorporate the main theme throughout the episode as well as the “sound of the battlefield” in the audio segment.