Reflection on Dear Esther

I thought Gone Home was the most confusing game I had ever played, but I have changed my mind as I was exposed to this game, Dear Esther. Alike Gone Home, Dear Esther is a first person narrator interactive game; however, Dear Esther does not provide any background information regarding the narrator, so we do not know the time and space setting precisely. In Gone Home, at least in the beginning, it starts by briefly informing that the narrator has just come back from her Europe trip and now her mission is to look for Sam, while Dear Esther just starts with the narrator placed in the somewhere of the island without giving any background information.

The narrator in Gone Home is placed in confined space, the narrator’s house, while, in Dear Esther, the narrator is placed in open-spaced island. But when delving into the game, you might notice that the narrator of Gone Home has more freedom than that of Dear Esther. Even though the narrator from Gone Home could not do much as well, the narrator could at least pick up objects and take a close look at them; however, the narrator in Dear Esther could not do anything besides walking. If Dear Esther’s game producers want us to enjoy the graphics of the game, I think they have succeeded in a sense that the ability of the narrator is so limited there is nothing we could do with the narrator. The visualization is incredible. From the point of entering the cave, there wasn’t a single moment I was not satisfied with the visuals.

As I was playing Dear Esther, I start to raise doubts over the purpose of this game. I wish I had a clear visualization of the goal of this game, so that I could, at least, try to accomplish, besides of aimlessly walking around the island.

Reflection on Gone Home

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The video game “Gone Home” starts off by showing an image of a big house, which turns out to be the house of the narrator, located in between trees. This image of a grand house reminds me of typical haunted houses full of mysteries that we see in scary movies. If you take a look at the image more carefully, you can notice that there is only one room with the lights turned on. The low, heavy background music plays a part in creating a creepy mood. The time and the background cannot be neglected. It is 1:15 in the morning, and the narrator has come back from the Europe trip. In the background, there is a heavy rain and thunderstorm, a great setting which creates a heavy, scary and covert atmosphere. I would not be surprised if the ghost or zombie comes out of nowhere during the game.

This game is peculiar in a sense that it is the first person narrator but in a confused manner. There are many first person narrator games out in public, but majority of them, as far as I know, have clear instructions and can be easily followed through the written message or the verbal voice. Though there are written messages and the verbal voice in this game, they are not as clear as other games I have played. Also, the “instructions” or clues you can get are not given, but from the various things the narrator picks up as the narrator moves around. To illustrate, when the game first started, the narrator was standing in front of the door of her house; I was confused with what to do with the narrator. The narrator was in the closed area, and the way out was through the door, but it was locked. I did not know that I had to look for key until I actually found it, because there wasn’t any message or sign to look for the key. Normally, most games I have played give direct hints about what to do in the beginning. The only message we get in the very beginning in “Gone Home” is the letter from Sam posted in front of the door which says do not look for Sam herself. Unclear instructions challenge us in a sense that we do not know how the plot of the game will unfold. It enforces us to pay attention to all the details of the game we encounter.

Even though the only message in the very beginning tells us not to look for Sam, it arises enough curiosity for us to put ourselves in the shoes of the narrator and continue searching for clues to find Sam. In fact, there is another mystery within the mystery, bringing us to delve into what really happens to Sam. In general, “Gone Home” is the type of game I have not played before. Though unclear instructions are challenging, I found it intriguing; I was surprised by myself that I was so immersed in the role of the narrator looking for Sam.

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This image was taken in Seville, Spain.It reflects my current interest : traveling. During the winter vacation, I made a trip to Spain for traveling. Three weeks were not long enough to cover all the beauties of Spain. I have now realized the true beauty of it: expanding the level of perspectives through experiencing something totally different from my casual normal days. And, I am planning another trip to Europe for the coming Summer. 

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