Gone Home Reflection
Going in the game with no prior knowledge, I initially thought Gone Home was a horror game based off of the atmosphere. The rain and thunder and creaking floor added to my own sense of dread. Although, this dread immediately faded when I found the cassette tape in the TV room and played music. The 1990s music and the magazines with Kurt Cobain death as the headline really set the 90s feel of the game.
The establishment of the 90s setting and time was certainty thorough and the development of the characters was also thorough. While the game was technically very linear, discovering the private details of each family member, especially the private matters of the wife, Jan, who had taken note of coworker Rick, came across like a side-quest of sorts and felt like very casual yet providing interesting personal details nonetheless. I believe including dialog with other characters in the game would have been negative in the development of such private issues that were revealed about specific characters.
I did have a few issues with the execution of the game. The disparity between the details of Sam’s life and the life of everyone else made the game feel very artificial and two dimensional (no pun intended). The ending felt unfinished. Sam just ran off with Lonnie after Lonnie deserted the Army. And that was the end. The narrative had momentum toward the ending and then it abruptly ended with no resolution at all. Yes, the parents were getting counseling and Sam was getting the relationship she wanted with Lonnie, but the main conflict between Sam and her parents wasn’t really addressed in the end. The development of the narrative was interesting and really drew me in, but the conclusion was poorly executed in my mind.