GONE HOME Reflection

gonehome_titlescreen

Gone Home is a good game which combines “room escape game” and “plots game” together. The music and the sounds of light create a lonely and little scary setting. Also, the visual effects are both captivating and creepy. After I finished reading the green book(the last scene) on the second floor, I realized that I could have “win” the game in just a few minutes. However, the purpose of playing this game is not “win”, which means get to the final step. Instead, the core of this game is to discover the stories behind each person.

ppv_014_gone_home-still002

When I was dropped in front of a locked door in the beginning, the horrifying lightening, background music and setting made me think it was a horror game, in which maybe the family members have died in the house. Thus, I turned off the music and sound effects. However, as I picked up things and got more familiar with the setting, I started to consider it as a discovery game. Therefore, I was assuming that the end of the game is that the family members prepared a big surprise for Katie to welcome her back. As I stepped into the house, I barely see anything. I turned on the lights and found that I was locked out by doors on both left and right sides. So I was eager to find the keys to go to the next step and see what was going to happen. During the process of finding keys, I discovered letters, radios, and postcards. I started to forget my mission of getting through the game. Instead, I engaged in reading pieces of story and evidences of what has happened during the last year. The first-person perspective really had me immerse in the scenario. Through all the letters and pieces of evidence, I gradually knew the personality of all family members and stories behind them. The major story is about Sam, Katie’s younger sister. Sam found herself fall in love with a social girl, Lonnie. Sam’s parents were against the inappropriate relationship. And through the letters written by Sam and Lonnie’s photo in Sam’s bedroom, I saw that Sam was struggling with the society (including school, peers,and parents) and was wondering whether this relationship had a future. In the end, Sam eloped with Lonnie.

gone-home-s-and-l

While the player plays as Katie, the story itself is really about Sam’s life over the last year. At last, I understand that the title of the game should be “GONE HOME”, rather than GO HOME. The harmonious  family was torn to pieces and GONE, maybe forever. Thus, what I learned from this game is that in our lives, we need to understand and forgive our family members, which leads to a long-lasting happy HOME.

 

My Avatar

IMG_6775

I took this photo last summer in my hometown, Nantong, China. The sky was blue and cloudy, which is rarely seen in China because of air pollution. I love sky because it always provides me a space which does not limit my thoughts. In addition, the sky is everywhere. No matter where I am, it is like a friend who accompanies me from China to the US. Whenever I see the picture, it brings back some of the good memories of my past life and my parents.

I wanted to post different sky pictures from different places in one image but found it was hard to do that.  I have travelled many places, including Thailand, Xiamen, Hongkong, Shanghai, and California. Sometimes, even though I am in an airport, I would love to take photos of the sky. It is my biggest interest, which not only take a little bit of  time but also makes me feel the beauty of nature.

GONE HOME Reflection

gonehome_titlescreen

Gone Home is a good game which combines “room escape game” and “plots game” together. The music and the sounds of light create a lonely and little scary setting. Also, the visual effects are both captivating and creepy. After I finished reading the green book(the last scene) on the second floor, I realized that I could have “win” the game in just a few minutes. However, the purpose of playing this game is not “win”, which means get to the final step. Instead, the core of this game is to discover the stories behind each person.

ppv_014_gone_home-still002

When I was dropped in front of a locked door in the beginning, the horrifying lightening, background music and setting made me think it was a horror game, in which maybe the family members have died in the house. Thus, I turned off the music and sound effects. However, as I picked up things and got more familiar with the setting, I started to consider it as a discovery game. Therefore, I was assuming that the end of the game is that the family members prepared a big surprise for Katie to welcome her back. As I stepped into the house, I barely see anything. I turned on the lights and found that I was locked out by doors on both left and right sides. So I was eager to find the keys to go to the next step and see what was going to happen. During the process of finding keys, I discovered letters, radios, and postcards. I started to forget my mission of getting through the game. Instead, I engaged in reading pieces of story and evidences of what has happened during the last year. The first-person perspective really had me immerse in the scenario. Through all the letters and pieces of evidence, I gradually knew the personality of all family members and stories behind them. The major story is about Sam, Katie’s younger sister. Sam found herself fall in love with a social girl, Lonnie. Sam’s parents were against the inappropriate relationship. And through the letters written by Sam and Lonnie’s photo in Sam’s bedroom, I saw that Sam was struggling with the society (including school, peers,and parents) and was wondering whether this relationship had a future. In the end, Sam eloped with Lonnie.

gone-home-s-and-l

While the player plays as Katie, the story itself is really about Sam’s life over the last year. At last, I understand that the title of the game should be “GONE HOME”, rather than GO HOME. The harmonious  family was torn to pieces and GONE, maybe forever. Thus, what I learned from this game is that in our lives, we need to understand and forgive our family members, which leads to a long-lasting happy HOME.

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