Fiasco is a tabletop role playing game, that involves creating your own story, developing a plot and deciding your own ending. There is some guidance with story sets and a set amount of choices based on 6 sided die. Other than that, the players are left to develop their own story. Playing this game allowed me to view myself and what I look for in RPG’s because of the story that me and my group created.
My group decided to create a crime based story-line that involved a drug dealer his partner, the drug dealers son and separated spouses. Since we only had three players, some of us had multiple relationships which made for an even more interesting story line. We decided to choose one central conflict since we only had three players and that was that we wanted to get rich quick through robbing our boss, the owner of a super-market. Through just the choice of story, I realized that I myself really enjoy crime stories. From here, we began to develop our story even more by creating the most random scenarios possible. This consisted of drug deals and eventually murder scenes which by the end resulted in everyone being either killed or sentenced to many years in prison. Its safe to say that the plot unfolded into one big disaster centered around a bunch of small disasters that built up. It was interesting to see this because we had control over our own story and we could have made it end in a very ideal and unrealistic way but instead we chose to end it with my character going to jail.
Looking back, I personally am not extremely proud of the Fiasco story I helped create. I think that the story could have been more sophisticated in the sense that we could have developed the plot deeper than we did. It was too basic for what the developers appeared to want. One of the elements that I think made our story too basic was the fact that we kept a similar chain of events through-out. Looking back I think that there was room for small side stories to form but, in the interest of time we decided to keep moving forward. Despite the simplicity I did enjoy the game overall.
The experience of playing a tabletop RPG was completely different from a video-game RPG. One of the major difference that I disliked was the fact that everything was imaginative and there was no visible setting. I like to have images of the setting and characters in front of me, mostly because its what I’m used to in terms of gaming. The other reason is because it’s more fun when you can actually view the actions you choose to take as opposed to simply stating them in words. The time it took to play was also very dis-pleasing because I’m used to being able to play games for a short time and then taking a break. Fiasco takes a while to get used to and creating your own stories takes a lot of thinking.
After all the hard work that was put in to figuring out the rules of the game and developing a somewhat coherent but simple story, I enjoyed experiencing my first tabletop RPG. I don’t think I would play Fiasco again on my own with other friends simply because it is too time consuming and difficult but the experience was worth the time that was put in.