That was surprisingly easy? Was the main thrust of my thoughts upon finishing the first, and only recording session, for Ian Heaven and me’s episode of the podcast. We had come to the main idea of our episode, that the fiendishly difficult Dark Souls was best analyzed with the term community building, after a number of conversations about the game. Evidently, that was enough time for quite a few ideas about the game to germinate into full fledged analysis and thus we didn’t have much trouble speaking rather off the cuff about our subject, using only a brief outline with an intro, conclusion, and bullet points for everything in the middle. It ended up being just enough structure to keep us on task without stymying creative ideas.
I definitely felt strongly that the work being done was not collaborative merely in the sense of two people working together, but that Ian and I actually built off another and were able to inspire different modes of thinking about the subject. For example, I had come to the idea mainly through the lens of the mechanics of Dark Souls while Ian was able to point out that the lore was just as impenetrable and therefore an equal unifier in the Dark Souls community. We were able to take that a step further and see some parallels and ultimately come up with the idea of Community Building as a term after kicking around ideas like responsibility and accessibility that were important, but as we later realized only really interesting because they led the players to form a community.
In terms of other podcasts, and especially ones in this class, ours was different because we recorded almost entirely in one take and combined with the conversational nature of the script created a, hopefully natural, feeling that one was listening in on two people having a conversation about the subject. We were trying to avoid excess formality and focus more on the content of the episode and expressing our opinion and ideas about the nature of Dark Souls.
Overall, I thought we did a fine job with the podcast though always given infinite time I would’ve preferred to map out all the ideas covered in the initial session, see how they fit together best and if we expressed them as well as possible (or if there was something else to them) and re-record as a smoother finished project. Given the constraints though, I am happy with the result.